1. The rules of blackjack
You play against the dealer, not the other players. The goal is a hand closer to 21 than the dealer's, without going over 21. Cards 2–10 count their face value, face cards count 10, aces count 1 or 11. An ace and a ten-value card as your first two cards is a blackjack, paid 3 to 2. The dealer must draw until 17. Detailed version: blackjack rules.
The easiest way to get it: a few rounds in Coach mode.
Try Coach mode2. Hit, stand, double, split, surrender
| Decision | What it does | When it's good |
|---|---|---|
| Hit | You take one more card. | Your hand is weak and the dealer shows a strong card. |
| Stand | You keep your hand. | Your hand is good, or the dealer is likely to bust. |
| Double | Double your bet, get exactly one card. | 9, 10 or 11 against a weak dealer card. |
| Split | A pair becomes two hands, each with a bet. | Always with aces and eights, never with tens. |
| Surrender | Give up the hand and get half your bet back. | 16 vs 9, 10 or ace, and 15 vs 10. |
3. Basic strategy
For every combination of your hand and the dealer's upcard there is a play that loses the least over time. It was worked out in the 1950s and is called basic strategy. Played correctly, it brings the house edge down to about 0.5%, versus 2 to 4% for someone playing on gut feeling.
The key idea in one line: look at the dealer's card first. Against 2–6 the dealer is in trouble, so stand on stiff hands and double often. Against 7–ace they'll usually make 17+, so improve your hand. Full explanations: basic strategy, explained.
4. The full chart
For 4 to 8 decks, dealer stands on soft 17, double after split, late surrender. In the game, the chart recalculates when you change the rules.
Hard hands
| Hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| 17+ | S | S | S | S | S | S | S | S | S | S |
| 16 | S | S | S | S | S | H | H | Rh | Rh | Rh |
| 15 | S | S | S | S | S | H | H | H | Rh | H |
| 14 | S | S | S | S | S | H | H | H | H | H |
| 13 | S | S | S | S | S | H | H | H | H | H |
| 12 | H | H | S | S | S | H | H | H | H | H |
| 11 | D | D | D | D | D | D | D | D | D | H |
| 10 | D | D | D | D | D | D | D | D | H | H |
| 9 | H | D | D | D | D | H | H | H | H | H |
| 8 | H | H | H | H | H | H | H | H | H | H |
| 7 | H | H | H | H | H | H | H | H | H | H |
| 6 | H | H | H | H | H | H | H | H | H | H |
| 5 | H | H | H | H | H | H | H | H | H | H |
Soft hands (with an ace)
| Hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| A,9 | S | S | S | S | S | S | S | S | S | S |
| A,8 | S | S | S | S | S | S | S | S | S | S |
| A,7 | S | Ds | Ds | Ds | Ds | S | S | H | H | H |
| A,6 | H | D | D | D | D | H | H | H | H | H |
| A,5 | H | H | D | D | D | H | H | H | H | H |
| A,4 | H | H | D | D | D | H | H | H | H | H |
| A,3 | H | H | H | D | D | H | H | H | H | H |
| A,2 | H | H | H | D | D | H | H | H | H | H |
Pairs
| Hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| A,A | P | P | P | P | P | P | P | P | P | P |
| 10,10 | S | S | S | S | S | S | S | S | S | S |
| 9,9 | P | P | P | P | P | S | P | P | S | S |
| 8,8 | P | P | P | P | P | P | P | P | P | P |
| 7,7 | P | P | P | P | P | P | H | H | H | H |
| 6,6 | P | P | P | P | P | H | H | H | H | H |
| 5,5 | D | D | D | D | D | D | D | D | H | H |
| 4,4 | H | H | H | P | P | H | H | H | H | H |
| 3,3 | P | P | P | P | P | P | H | H | H | H |
| 2,2 | P | P | P | P | P | P | H | H | H | H |
Test yourself: one hand, one dealer card, the clock is running.
Flash drill5. Insurance: why you should decline it
When the dealer shows an ace, you can insure for half your bet, paid 2 to 1 if they have blackjack. In a six-deck shoe the hole card is a ten about 31% of the time; insurance needs 33% to break even, so it costs you about 7% of what you put on it. Same thing for "even money" when you hold a blackjack. The only exception: a counter takes it at a Hi-Lo true count of +3.
6. The rules that change everything
| Rule | Effect for the player |
|---|---|
| Blackjack pays 6:5 instead of 3:2 | −1.4% (avoid) |
| Dealer hits soft 17 (H17) | −0.2% |
| No double after split | −0.14% |
| Double on 10 and 11 only | −0.18% |
| No hole card (European rule) | −0.11% |
| Late surrender | +0.08% |
| Single deck instead of six | +0.48% |
7. Counting cards (Hi-Lo)
Big cards (tens and aces) help the player; small cards help the dealer. Counting means tracking the balance of big and small cards already played. With Hi-Lo, 2–6 count +1, 7–9 count 0, tens and aces count −1. The running total is the running count. Step by step: how to count cards.
Practice on a full deck flashing by, against the clock.
Deck countdown8. The true count
Divide the running count by the decks left to be dealt. Running count +6 with 3 decks left = true count +2. Estimate decks left from the height of the discard tray.
Drill: convert the running count from the discard tray.
True count drill9. Index plays (Illustrious 18 and Fab 4)
| Situation | Basic strategy | Deviation |
|---|---|---|
| Insurance | Decline | Take at +3 |
| 16 vs 10 | Hit | Stand at 0 or higher |
| 15 vs 10 | Hit | Stand at +4 (surrender at 0) |
| 10-10 vs 5 / 6 | Stand | Split at +5 / +4 |
| 10 vs 10 | Hit | Double at +4 |
| 12 vs 3 / 2 | Hit | Stand at +2 / +3 |
| 11 vs ace | Hit (S17) | Double at +1 |
| 9 vs 2 / 7 | Hit | Double at +1 / +3 |
| 16 vs 9 | Hit | Stand at +5 |
| 13 vs 2 | Stand | Hit at −1 |
| 12 vs 4 / 5 / 6 | Stand | Hit below 0 / at −2 / at −1 |
Memorize them with the dedicated drill: the true count is shown, you decide.
Index plays drill10. The most common mistakes
- Standing on 12–16 against a 7 or higher "so you don't bust". You lose more often by standing than by hitting.
- Not doubling 11 out of fear. It's the best double in the game.
- Splitting tens. 20 already wins about 85% of the time.
- Standing on soft 18 against 9, 10 or ace.
- Taking insurance "to protect a good hand".
- Raising your bet after a loss. Cards have no memory; only the count does.
11. A 4-week plan
| Week | Goal | In Blackjack Play |
|---|---|---|
| 1 | Hard and soft hands without mistakes | Coach mode, then Flash "Hard" and "Soft" |
| 2 | Pairs, surrender, 95% accuracy | Free play with feedback, track it in Stats |
| 3 | Count a deck in under 30 seconds | Deck countdown, then the counting table |
| 4 | True count, bet spread, index plays | True count and index drills, help set to "None" |
Keep in mind: even played perfectly, real blackjack is still a game of chance. Blackjack Play is for understanding and practice, with chips worth nothing. If gambling is becoming a problem, help is available (in the US: 1-800-GAMBLER; in the UK: GamCare, 0808 8020 133).
Ready? The table is waiting.
Play now